Xalirr Copper Planet [UE4]

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Xalirr Copper Planet [UE4]

I wanted to push myself and learn more about Unreal Engine 4 newest landscape tools and features. I wanted this project to be a really special project of mine. Not only does it differentiate from all my other UE4 project themes and style. This is also inspired by a painting that my father did. He passed away in 2017 and this painting of his that I remember was destroyed from a building fire. I thought to myself how simple yet so cool looking the painting was. To honor my father and my memories with him. I wanted to take that idea of his painting but make my own version of it in 3D inside of Unreal Engine. I also wanted to create an alien-like planet made of the copper landscape where when you look into the sky, you can see all the stars, the dying sun, planets, and the weird prism beam blasting out of the moon. This planet could have a story behind where it's a mining area for copper since the whole planet is made of copper and it's also maybe habitable for humans or aliens since it has an atmosphere and fog.

I have learned a lot from this project. I learned about auto landscape materials, landmass, landscape detail meshes, landscape blending materials, and how planets are made for games. The planets were created with Planet Creator 1 V2 and Planet Creator 2 V2 blueprint assets by Makemake from the UE4 marketplace. I give the author Makemake full credit for making these awesome blueprint assets which allow you to create procedural and hyper-realistic planets. These blueprint assets helped me so much and also thought me so much about how the planets' textures, materials, and the whole script are made. I did a lot of research and reverse engineering to see how the process was done.

Three 3D assets were borrowed from Quixel Megascans and modified with my own materials to accommodate the overall style and detail of the environment. Thank you Quixel and Epic Games for making such an awesome platform and free stuff for everyone!

All other assets were created from scratch by me using Maya, ZBrush, Blender, and Quxiel Mixer. I hope you enjoy this project as much as I have.